Mortal Kombat 11 1.18 Update Patch Notes | Aftermath, Stage Fatalities, Friendships, new stages, and more - nalleyslarpon
The Mortal Kombat 11 1.18 update spell notes are finally here and bring about the biggest new additions the game has seen frankincense far. It contains the prep work for Aftermath, the game's first big expanding upon. This means IT has RoboCop, Sheeva, and Fujin in it as well as a few New stages and Friendships and Stage Fatalities. Simply information technology besides has a whole suite of res changes, too. Buckle up.
Mortal Kombat 11 1.18 Update Patch Notes | RoboCop, Sheeva, Fujin, and story expansion
Yes, this update lays the groundwork for these three fighters. They all are available for purchase for $5.99 each or are in the Aftermath Kollection. To project out what you need to buy up, check unconscious our scout connected what each pack entails. As with some other fighter, they'll have their own gear, Fatalities, and skins.
ALSO:Is thither a playable Mileena Mortal Kombat 11 character?
The premium story DLC is also in the Aftermath Kollection, which is in this update. It is five chapters long and takes place right afterward the independent gimpy. Keep in mind that the characters and narration DLC North Korean won't be playable until you buy the Aftermath Kollection bits when they fare out. This update just adds backing for those features.
Mortal Kombat 11 1.18 Update Plot of ground Notes | Novel stages
The rest of this update canful be enjoyed aside whatever proprietor of Mortal Kombat 11 regardless if they buy Wake. The new stages are part of this. The new Mortal Kombat 11 stages are:
- Dead Pool
- Retrokade
- Kronika's Observe (outside)
- Soul Chamber
Mortal Kombat 11 1.18 Update Speckle Notes | Stage Fatalities
NetherRealm also added in Microscope stage Fatalites for MK11. The inputs are different for every character (which you can read more about here as we update our guide connected the topic) and only some stages currently consume Stage Fatalites. Regardless, it's a new-sprung way to finish your opponent.
Mortal Kombat 11 1.18 Update Patch Notes | Friendships
But mayhap Stage Fatalities are too gruesome and you'd instead befriend your resister. This is where Friendships come. Instead of killing your opponent, you can do a silly finisher. Just be sure to get ahead without blocking. We will beryllium keeping a point of all the different Friendly relationship inputs we witness.
Mortal Kombat 11 1.18 Update Patch Notes | Balance changes
And of course, this wouldn't be a huge plot without some balance changes. The biggest change happens to be a universal unmatchable as all character has an armor breaking move. These can chew through Breakaways and Fatal Blows. Some characters have to a higher degree unity and some variations don't have one at all. Sometimes they eve have unique properties if they break armour. For case, Scorpion's Flick Charge (hind, 3) lav break armor and leave juggle the antagonist, which doesn't usually happen. We will have a continually update guide of totally of them indeed stay tuned.
There are other changes as well. Raiden, Skarlet, and Shao Kahn have seen a respectable number of buffs and will surely help lift those deuce-ac that are lagging rump.
Mortal Kombat 11 1.18 Update Patch Notes | Augments and tugboat changes
There will also be some changes to the augments. The third augment slot will finally be opened and is the Jinsei Essence augment slot. These are special augments that give you new, ridiculous abilities like throwing multiple projectiles. All of your existing augments testament also comprise transferred to this late system, too. On that point are also generic augments that don't need a certain slot. You can too just buy the slot you want instead of rerolling them until you get your desired time slot type.
Towers have also undergone small changes. They now wield more consumables and rapid and heroic towers will at present affect both the AI and you.
Fully Earthborn Kombat 11 1.18 update spot notes
General Gameplay Adjustments
- Go off list corrections
- Improvements to AI logic
- Added several new Brutalities for players to discover
- Praxis and Replay options setting BUTTON LOG at once has an option for FULL which will presentation Right Beat inputs
- Breaking away Tutorial now includes a lesson for Armor Break attacks
- Right Stick inputs are no more scanned when playing most Kombo Attacks and special move 2in1 cancels
- Stationary issue which could cause certain fibre's props to seem in the victory cutscene later Kronika is defeated
- Frozen issue with dupe wrong sounds sometimes persisting later on a Quitality
- Added new options in Practice Mode > AI Options > Breakaway which allows timing to be adjusted (OFF, FAST, DELAY, LATE); FAST is the same as the Premature setting ON
- Fast issue that could do Recitation Way Kustom Turnout/About-face Playback to not place on the first possible frame
- Fixed Practice Mode issue which could cause AI Options > Block Attack > (stay) to not work correctly on roughly attacks
- Practice session Mode's Kustom Getup/About-face Playback now display inputs in the button log
- Practice Mode's Kustom Getup/Reversal Playback now works properly with Deathly Blows
- Practice Mode's Kustom Getup/Turnaround order in menu changed to plan character specific attacks
- Fixed issue where some (Down + Back Punch) Krushing Blows against mobile opponents could cause background clipping when in the corner of some Arenas
- Fixed a rare issue with some throw cameras improperly trailing characters patc certain modifiers are active
- The popup message "Engine block Attempt Penalize" is now the right way displayed if a Block up Attack is used to punish a cross-up jump attack
- Some damage over time debuffs john no longer linger on resurrecting characters under specific circumstances
- All Down + Front Punch attacks can be both high and low parried
- When Breakaway is performed, wrong scaling is reset to a fixed value instead of a multiplier on the present-day combo damage scaling
Kombat League / Online
- Minor online stableness improvements
- Fixed several rare online desync causes
- Added menu option to request a non-ranked set with adversary at the end of a Ranked coiffur
Krypt
- Added new Nether Invent Recipes for players to discover
- Added Untried Krypt Events
Towers of Time
- Added Revolutionary Player Module Rewards
- Added New Superior Towers, Crony Towers, and Tag Towers
- Added elemental move tags to whol characters' movelists
- Augment functionality has been reworked; after logging into the game first your existing augments wish cost converted to new ones & unsocketed; this can take some time to complete
- Added Jinsei Essence Augments, which derriere only be socketed into a Train's 3rd Augment slot and have powerful gameplay abilities
- Augments no yearner require a specific Gear Slot but still require a matching Augment Socket Typewrite
- At that place are forthwith not-graphic symbol specific Augments which can be used on whatever character
- Geosynchronous several modifiers persisting on sort after the crusade has finished
- Tag Towers no longer award a Flawless Victory when exclusively the presently tagged in character is at chockablock health
- Inflated the amount of Konsumables rewarded for complementary a predominate
- Increased augment rewards to all tower platforms
- Increased rewards for fell difficulty
- Tower Loot tables buttocks now include Gear & Items rewards from AI Battle
Stage Specific Adjustments
- After using a Background Fundamental interaction to jump over your opponent, they bequeath no longer sometimes take a years to turnaround if they remain idle
- Amplified Background Interactions no thirster have drop immunity
- Cyber Lin Kuei Assembly – Unmoving a exteroception issue with Sawblade Interaction when it is interrupted at a specific timing
- Cyber Lin Kuei Assembly – Fixed an issue with Ice Bomb Interaction sometimes non visually freeze certain textile on characters
- Baffled Beehive of the Kytinn – Fixed a visual issue with Ovipositor Stab Interaction sometimes being misaligned when performed past a character facing left
- Shang Tsung's Island Ruins – Fixed a visual issue with Mallet Interaction when it is interrupted at a specific timing
Character Specific Adjustments
- Baraka – Lunging Blades (Away + Back Punch) had its repel region keyed and now does 90 damage (up from 70)
- LeRoi Jones – Aboveboard Shank (Land+Forward + Front Punch) crapper now be both full and degraded parried
- Baraka – Blade Shoot down now breaks armor and has an alternate Krushing Vaunt shape: Breaks Armour
- Baraka – Fixed issue with Pegleg Shish kebab with the impaled Arm Blade organism improperly ordered in certain circumstances
- Baraka – Fixed a rare way out that could cause Staked to lose trades against certain attacks
- Cassie – Dupe region piece ducking slightly increased
- Cassie – Getup/Perfect Block Attack (Up + Support Punch) forthwith has 9 startup frames (down from 13), recovers 4 frames quicker on hit, and has an adjusted hit reaction
- Cassie – Altered the hit region of Flippin' Out which right away has 13 less recovery frames, and 10 more frames of blockstun with reduced engine block pushback
- Cassie – Nut Buster can now be both high and low parried
- Cassie – BLB-118 Escape and BLB-118 Advance no more monetary value meter
- Cassie – Flying Glow Kick now does 80 damage (was 60) and can now be off into Mortal Blow along dispatch
- Cassie – Flying Glow Kick now breaks armor and has an alternate Krushing Blow check: Breaks Armor
- Cassie – Adjusted the crown pinnacle &adenylic acid; travel arc of (Air) Pissed AF (Jump + Fatal Blow) to gain more consistently and its inauguration & active frames now match the primer coat version
- Cassie – Fixed rare issue that could cause Glow Burst (Back + Front Kick), Bloody Knuckle duster (Down + Back Poke), &adenylic acid; Flying Glow Kick to lose trades against reliable attacks
- Cassie – Fixed sense modality issues with pistol holster animations when using Dual Wielding Amplify and Dual Wielding Krushing C
- Cassie – Fixed issue which could drive drone to play an incorrect animation if a brutality is performed
- Cetrion – Heavens Roll (Figurehead Bif) now has 4 more recovery frames connected block
- Cetrion – Adjusted opponent's victim region during the hit response to Turning Wave (Towards + Back Punch)
- Cetrion – Deadly Winds directly performs an additional hit which can interruption armor before the crack dynamic
- Cetrion – Loud Boulder in real time does 90 damage (up from 70)
- Cetrion – Flat an egress with Hallowing Winds that could result in Boulder Bop causing an fallacious hit reaction
- Cetrion – Deadly Winds will no longer sometimes birth lingering visual effects when a barbarism is performed along Cetrion
- Cetrion – Elemental Ring leave no longer sometimes take over lingering modality effects during fatalities
- D'Vorah – Recluse (Towards + Back Bif, Back Punch, Up + Front Punch + Frontal Kick) instantly does 90 damage (up from 80)
- D'Vorah – Tsetse (Towards + Back Clout, Back Bif, Down + Front Punch + Front Kick) at once does 70 damage (up from 60)
- D'Vorah – Bugging Out (Towards + Back Punch, Back Punch, Back Kick) now does 70 damage (functioning from 50)
- D'Vorah – Head victim region adjusted while performing Infested
- D'Vorah – Swarm and Swarm Exaggerate now breaks armor and recovers 5 frames faster when armour is broken-field
- D'Vorah – Remittent the combo damage scaling connected Widow's Kiss Amplify
- D'Vorah – Bug Butt (Motherbug Front Kick / Back Kick) now does the correct chip damage along immobilise
- D'Vorah – Fixed visible issue with Widow's Kiss webbing persisting on dupe if interrupted at specific timing
- D'Vorah – Fixed minor visual issues with Ovipositors becoming misaligned at the beginning of her fatalities
- Erron Black – High Noon (Front Punch, Front Punch) cancel frame straightaway occurs 1 frame earlier and has 4 more recovery frames on hit, 2 less recovery frames on block, and 1 more recovery frame connected neglect
- Erron Black – Violent Ends (Front line Punch, Front Punch, Back Kick) straightaway has 2 fewer recovery frames
- Erron Black – Adjusted resister's victim region during the hit response to Spinning Six-gun (Away + Front Punch)
- Erron Black – Hideout (Away + Front Punch, Back Punch, Back Punch), Smells Like Gunpowder (Away + Back Punch, Front Punch), To The Gallows (Outside + Back Lick, Front Poke, Back Punch, Front Punch), and Pushing Daisies (Front Kick, Back Punch) now do discipline damage happening stop
- Erron Black – Acid Pour starts up in 13 frames (down from 17), has 1 less active human body, recovers 6 frames faster on block, and 2 frames faster on miss
- Erron Black – Acid Pour now breaks armor and has an take turns Krushing Blow Condition: Breaks Armour
- Erron Black – Netherbeast Trap Amplify nowadays has 10 less recovery frames
- Erron Black – TNT Toss now starts improving 3 frames quicker and has 4 to a lesser extent retrieval frames
- Erron Black – TNT Toss Amplify now starts up 5 frames faster and has 9 less recovery frames
- Erron Black – Oriented the smash region of TNT Toss Overstate gunshot which directly has 21 Sir Thomas More frames of hitstun happening a grounded opponent, and 12 more frames of knockdown advantage against an airborne opponent
- Erron Black – Ghost Koins (Fatal Bluster) damage on each hit has been adjusted and now only has combo damage scaling on the final hit resulting in 340 total damage (up from 332)
- Erron Smuggled – Recharge (Locked and Full) now follows the same input pattern Eastern Samoa the other Locked and Loaded attacks where holding Skyward exits Locked and Loaded
- Erron Black – Fixed a rare issue which would not allow sure juggles to combo into Acid Pour Krushing Blow
- Erron Unclean – Netherbeast Trap will no yearner sometimes become visually misaligned to victim when it hits about the corner
- Erron Melanize – Determinate an issue with Rattle Snake Slide playing an improper animation when IT hits Kronika
- Ice – Icy Maul (Away + Back Punch) now does 50 damage (up from 30)
- Frost – Out Cold (Away + Back Punch, Back Punch, Fore Punch, Back Punch) now does 67.5 impairment (up from 58.5)
- Rime – Chest of drawers Cold (Blue + Front Flush) can in real time Be some high and low-toned parried
- Frost – Cyber-Head today breaks armor and causes a different hit reaction when it breaks armor
- Frost – Auger Lunge Krushing Waste now leaves opponent closer to Frost
- Frost – Geostationary a rare issue that could cause Wintertime Winds (Away + Back Punch, Back Punch) to lose trades against certain attacks
- Icing – Stationary issue with certain Setting Interactions having incorrect hit animations against Frost while her head is detached
- Frost – Fixed egress with Core Overload self-stumble reaction not occurring when close to opponent
- Geras – Gauntlet Slam (Down + Front Kick) can now embody some high and low parried
- Geras – Sand Trap and Quick Sand now break armor, have an increased reach region when opponent is in a combo, and have an alternate Krushing Blow Precondition: Breaks Armor
- Geras – Penalize Krushing Blows in real time induction when done against Reverse Time recovery
- Geras – Fixed an issue causing some attacks that hit an opponent affected by Temporal Advantage to non play a sound effect or hitspark
- Geras – Fixed an make out with Speedy Sand causing an incorrect animation if wont to kill final opponent of an survival competitiveness
- Jacqui Briggs – Trained To Kill (Away + Back Punch, Back Punch) like a sho does true damage on block
- Jacqui Briggs – Adjusted opponent's victim region during the murder reaction to Step Kick (Towards + Front Kick down)
- Jacqui Briggs – (Air) Dive Turkey now breaks armor and when armour is broken it recovers faster and has a varied hit response
- Jacqui Briggs – Hyper Knee now breaks armor and has an alternate Krushing Blow Condition: Breaks Armor
- Jacqui Briggs – Landing recovery frames can no longer sometimes be circumvented during a crossup saltation flak 2in1 cancelled into (Air) Shrapnel Blast, (Strain) Grenade Launcher, or (Air) Image Rocket
- Jacqui Briggs – Fixed varied visual issues with Jacqui's Hellspawn cape during brutalities
- Fag out – Pole Impinge on (Away + Front Punch) now causes 5 more frames of blockstun with accumulated pushback happening block
- Jade – The last hit of Wiggle Flummox (Away + Back Punch) nowadays causes 5 more frames of blockstun with increased pushback on block and has 5 more than recovery frames happening block
- Jade – Bending Time (Front Kick , Rear Plug, Back Punch, Down + Front Punch) now does 70 damage (up from 50)
- Jade – Adjusted opponent's victim part during the hit chemical reaction to Straight Kick (Front Kick)
- Jade – Slightly adjusted the gravity on the hit chemical reaction to Information science Girl (Towards + Back Punch, Front Punch)
- Jade – Baited (Front man Punch, Back Punch, Back Kick) Krushing Float straight off has 7 less recovery frames
- Jade – Alight Nitro Kick now breaks armor and has an alternate Krushing Blow Condition: Breaks Armor
- Jade – Fixed an takings the rack up neighborhood of Side Kick (Forth + Face Kick) beingness incorrect when done atomic number 3 a cancel from Pole Bash (Jump + Back Punch)
- Jade – Geosynchronous a rarified issue that could cause Glaring Nitro Kick & Conspicuous Nitro Rush Amplify to lose trades against certain attacks
- Jade – Fixed a rare issue which could do projectiles reflected with Divine Forces to become stuck uncommitted in the air with specific timing
- Jax – Quick Drill (Dispirited, + Front Clout, Polish + Back Punch) can now be both high and rock-bottom parried
- Jax – Boot Kamp (Away + Front Kick, Hindermost Punch) now does 50 price (up from 30)
- Jax – Sleep, Bitch (Off + Social movement Kick, Back Punch, Front Punch + Anterior Kicking) at once does 90 damage (Down from 100)
- Jax – Reduced the combo impairment grading connected Ripped Amplify
- Jax – Briggs Barricade straightaway has 19 active frames (down from 24) and 5 less recuperation frames
- Jax – Briggs Barricade Overdraw now has 6 to a lesser extent recovery frames
- Jax – Head victim region adjusted while performing Burning Hammer
- Jax – Lethal Acclaim now has 2 more active frames and has 2 less recovery frames on miss
- Jax – Deadly Clap straight off breaks armor and recovers faster if armor is broken
- Jax – Fixed rare egress that could cause Fatal Gonorrhea to lose trades against certain attacks
- Jax – Fixed issue that could make his Thumper to gambling an improper animation when he is defeated
- Johnny Cage – Fix It In Post (Front Punch, Aft Punch, Back Kick) directly has 5 less blockstun frames
- Johnny Cage – Cage Rival (Front Kick, Back Kick, Skyward + Front Kick) now has 5 less blockstun frames
- Rebel John Milton Cage Jr. – Honorable Forceball Expand now has 5 less blockstun frames
- Johnny Cage – Flippy Kick now breaks armor
- Greyback Cage – Nut Poke can right away be both high and ground-hugging parried
- Johnny Batting cage – Fixed a rare issue that could drive Shadow Bang to lose trades against certain attacks
- Johnny Cage – Fixed issue with Stunt Double instantly disappearing off CRT screen after completing its tone-beginning in certain fortune
- Kabal – Guide victim region adjusted while performing Hook Grab
- Kabal – Come-on Dig forthwith does 100 damage (was 109.5) and zero longer causes extra combo hurt scaling before final smash
- Kabal – Hook Slam now breaks armor and has an alternate Krushing Blow Condition: Breaks Armour which causes a different hit reaction when triggered
- Kabal – Hook Slam Overstate now does 100 price (was 102) and no longer causes extra jazz group damage scaling in front the final bang
- Kabal – Slightly increased the jazz band damage scaling on Hook Slam & Crotchet Flap down Amplify Krushing Blows
- Kabal – Nomad Spin now only causes harm scaling on the final off and apiece attack now has 10 more blockstun frames
- Kabal – Nomad Spin Amplify now only causes damage grading on the concluding hit and each round now has 5 more blockstun frames
- Kabal – Extended Hook now does 90 legal injury (was 116.5) and no more causes hurt scaling on the first hit
- Kabal – Fixed a rare issue that could cause Nomad Panache, Gas Nail, Gas Blast Amplify, Nomad Spin, & Nomad Spin Inflate to suffer trades against certain attacks
- Kano – Adjusted opponent's victim part during the hit reaction to Blade Evade (Away + Movement Clout)
- Kano – Blade Evade (Away + Front Punch) strike down frame now occurs 5 frames in the first place and has 5 less convalescence frames along miss
- Kano – Blade Dodge (Away + Fore Punch) now breaks armor and the air hit reaction has been changed
- Kano – Regressive a rare issue that could cause Black Draco Ball to lose trades against bound attacks
- Kitana – The last hit of Go out Now (Towards + Back Punch, Back Punch, Back Punch) now has 5 more blockstun frames with increased block pushback
- Kitana – Punishment (Front Kick, Binding Punch, Look Punch, Hind Punch) now has 5 more frames of blockstun
- Kitana – Square Wave and (Air) Square Wave now give out armor and stimulate an secondary Krushing Blow Stipulation: Breaks Armor
- Kitana – Fixed a visual cut with blood sometimes coming unstylish of incorrect leg on opponent during Back Throw
- Kitana – Fixed a rare emerge that could reason Dive Kick (Half-Blood Position) to lose trades against certain attacks
- Kollector – Warfare-Quoit Toss Pitch Ability like a sho requires 1 Ability Slot
- Kollector – Token Tempt Gear Ability at once requires 2 Ability Slots
- Kollector – Keepsake Sweetener now has 16 starts upward frames (pop from 27), 10 more than active frames, 4 more recovery frames on block, and 11 more recovery frames on miss
- Kollector – Adjusted the hit region of Relic Come-on and it now breaks armor and has a different off response with reduced combo damage scaling
- Kollector – Relic Lure Amplify now has a different hit reaction with reduced jazz band damage grading and throne only be performed once per combo
- Kollector – Relic Entice Amplify now has 3 to a lesser extent active frames, 4 inferior recovery frames on hit, 8 more recovery frames connected block, and 11 less convalescence frames happening miss
- Kollector – Fixed a infrequent issue that could cause Bag Dud to not cause a ground explosion when colliding with Vial of Sorrow DoT if Kollector is hit at particularized timing
- Kollector – Fixed a infrequent issue that could have Demonic Mace to mislay trades against certain attacks
- Kollector – Rigid a rare issue that could cause Kollector's lantern to be stuck in his hand during Triumph cinematics
- Kotal Kahn – Mehtizquia Cut now breaks armour and has 16 startup frames (down 20)
- Kotal Louis Isadore Kahn – Mehtizquia Cut Blow up now has an alternate Krushing Blow condition: Mehtizquia Cut Breaks Armor
- Kotal Kahn – Fixed an issue preventing the first hit of Yeyecame Disk Amplify to be parried
- Kotal Kahn – Tecuani Maul Amplify recovers 1 frame quicker on block
- Kotal Kahn – (Air) Tecuani Pounce Amplify recovers 5 frames faster along block
- Kotal Kahn – Totem buffs when stacked straight off correctly respect the number of totems used
- Kotal Kahn – Pinned Down (Fatal Blow) now only has damage scaling on the final hitting sequent in 330 whole damage (up from 329)
- Kotal Kahn – Fixed a rare issue causation Tonatiuh Beam's hit region to linger after Krushing Blows and Fatal Blows in sure as shooting luck
- Kotal Kahn – Fixed a rare issue that could cause (Transmit) Tecuani Pounce to miss trades against certain attacks
- Kotal Kahn – Fixed a extraordinary issue that could cause Kotal Kahn's sword to play an improper animation when He is defeated
- Kung Lao – Adjusted opponent's victim region during the hit chemical reaction to the 3rd &A; 5th hits of Double Yang (Back Punch, Front Punch, Back Punch, Front Perforate, Back Punch)
- Kung Lao – Disrespect (Towards + Back Punch, Front Punch) immediately has 5 more blockstun frames with increased block pushback
- Kung Lao – Focused the hit region of Spin Kick down (Back Kick) and it now has 14 startup frames (thrown from 15), 3 active frames (up from 1), 2 less retrieval frames on miss, and its cancel frame immediately occurs 4 frames sooner
- Kung Lao – Shaolin Slam (Teleport) like a sho has 16 little recovery frames on remov
- Kung Lao – (Aerate) Shaolin Cast right away breaks armor and (Air) Shaolin Throw Amplify has an alternate Krushing Blow condition: (Melodic line) Shaolin Drop Breaks Armor
- Kung Lao – Summerset Kick (Getup / Flawless Ba + Front Kick) now does 90 damage (down from 135) and does the correct damage on block
- Kung Lao – Every attacks of Soul Burst (Immaterial Counsel) now hits mid
- Kung Lao – Fixed a hemipterous insect allowing Psyche Explode (Spiritual Guidance) to be able to be cancelled into other specials
- Kung Asian – The second projectile of Amok Hat will no more sometimes come extinct if Kung Asian is off-and-on after first projectile comes out
- Kung Lao – Possessed Hat will no longer sometimes not combo when hitting from specific ranges
- Kung Lao – Beaten And Rugged (Fatal Blow) now only has damage scaling on the inalterable hit
- Kung Lao – Hat Toss, Possessed Hat, and Radio-controlled Chapeau are no longer immune to mull over moves if they hit on the first frame
- Kung Lao – Fixed roughly rare visual issues with the spirit of the Great Kung Lao becoming visible at fortuitous times
- Kung Lao – Fixed a rare issue that could cause the jazz band counter to reset when Spin &adenylic acid; Twirl Amplify hit in predictable circumstances
- Kung Lao – Fixed a rare issue that could cause Gyrate &ere; Twirl Amplify to lose trades against reliable attacks
- Liu Kang – Total End (Front Punch, Back Punch) now has 5 less blockstun frames
- Liu Kang – Adjusted resister's victim region during the hit reaction to Chosen Attain (Back Punch)
- Liu Kang – Kusari Thrash now breaks armour
- Liu Kang – Fixed a rare visual issue with Kusari Thrash striking at certain distances causing an improper animation
- Liu Kang – Dragon Fire now has 3 less recovery frames
- Liu Kang – Bike Kick Amplify can now comprise performed twice subsequently Kontei Slam (Towards + Back Punch) hits in the very jazz band
- Liu Kang – Flat a rare issue that could cause Flying Dragon Kick to lose trades against certain attacks
- Noob – Disconsolate Push (Away + Back Punch) forthwith has 3 more on the go frames, 1 more retrieval frame on hit, 1 less recovery frame on block, and 4 less recovery frames on miss
- Noob – Dark Push (Away + Back Puncher) now breaks armor, when armor is broken it has a assorted hit reaction and lav make up 2in1 cancelled
- Noob – Head dupe region focused while performing Sickle Snag
- Noob – Sickle Toss and Sickle Toss Amplify can no longer be parried
- Noob – Together Over again (Fatal Blow) forthwith has 3 overactive frames (awake from 1), and 2 to a lesser extent recovery frames connected miss
- Noob – Fixed a rare issue with Apparition Clone becoming stuck to opponent in certain portion during a Tag Battle
- Raiden – Elder Fury (Away + Front Punch, Back Bif) now has 6 less convalescence frames, 5 fewer blockstun frames, can right away be Kombo Attack off on block, and its cancel frame occurs 1 frame earlier
- Raiden – Power Eject (Away + Front Punch, Back Punch, Front Lick + Front Kicking) now has 3 less inauguration frames, 1 more active frame, 4 less convalescence frames on young lady, and now hits as a throw
- Raiden – Attuned the hit regions of High Poke (Towards + Front Clout), Divine Superpowe (Towards + Presence Lick, Front Punch), and Sudden Energy (Towards + Front Punch, Front Perforate, Back Plug)
- Raiden – The 2nd hit of Hammer Fists (Away + Back Punch) now has increased block pushback
- Raiden – Heavy Storm (Towards + Cover Punch) now has 5 more blockstun frames with increased block pushback
- Raiden – Well-balanced the hit regions of Deadly Storm (Front Rush, Back Punch, Front Punch) and it now has 5 more blockstun frames
- Raiden – The Calm (Away + Fore Kick, Front Bif) can today comprise Kombo Attack cancelled on occlusion or miss
- Raiden – Might Of Mordulus (Forth + Front Kick, Front Punch, Back Bif + Back Rush) now hits middle, has 1 more recuperation frame, 5 more than blockstun frames with increased obstruct pushback, and has a contrary grounded tally chemical reaction
- Raiden – Massive Destruction (Towards + Front Kick, Back Punch) like a sho hits overhead and has increased cube pushback
- Raiden – Lightning Bolt directly has 27 inauguration frames (downfield from 28), 5 more blockstun frames with inflated stop pushback, 2 more recovery frames on hit, 1 much convalescence frames on block, 2 less convalescence frames on miss and increased the window for the cancel into Hyperbolize
- Raiden – Lightning Bolt Amplify at present has 1 less inauguration frame and has 5 many blockstun frames with increased immobilize pushback
- Raiden – The first 2 hits of Storm Cellular phone no more allow opponent to Breakaway
- Raiden – Electric Fly can no more constitute parried
- Raiden – Physical phenomenon Fly Amplify Krushing Blow travel length necessary slightly reduced
- Raiden – Summon Lightning today breaks armor, has 11 inauguration frames (knock down from 14), and has an increased hit region when the adversary is in a combo
- Raiden – The initial hit of Lightning Rod now does 70 damage (up from 50) and lightning projectiles now do 40 damage (up from 30)
- Raiden – Flat a rare matter that could causal agent Super Bolt to lose trades against certain attacks
- Scorpio – Adjusted antagonist's victim region during the hit chemical reaction to Gut Slice (Away + Front Punch)
- Scorpion – Flip Kick (Away + Front Flush) now has 22 startup frames (down from 27) and 5 much recovery frames along hit
- Scorpion – Flip Kick (Away + In advance Kick) now breaks armour and when breaking armor it has a dissimilar hit reaction
- Scorpion – Back Make now has a Krushing Blow
- Scorpio – Adjusted the smasher regions of all hits of Death Gyrate and End Tailspin Overstate
- Scorpion – Altered the hit region of Burning Spear Amplify and it immediately does 50 damage (up from 30) and has a different hit reaction
- Scorpion – Hate Strike Expand (Misery Blade) now does 100 harm (up from 80)
- Scorpion – Hamon Sweep Amplify (Misery Blade) straightaway does 80 damage (up from 60)
- Skarlet – Thicker Than Water (Away + Straw man Bif, Back Punch) right away has 3 less recovery frames on hit and miss, 8 little recovery frames on block, and 5 to a lesser extent blockstun frames
- Skarlet – Whip Snap (Towards + Back Plug) now has 4 less recovery frames
- Skarlet – Quick Blood transfusion (Towards + Back Punch, Front Bif) now has 24 inauguration frames (down from 25)
- Skarlet – Scythe Slam (Away + Backmost Plug) straight off has 5 less recovery frames and 10 more frames of run into vantage
- Skarlet – Crack up The Whip (Front end Kick) now has 19 startup frames (down from 21)
- Skarlet – Koagulation (Back Kick back, Back Squawk) now hits mid
- Skarlet – Blood Spatter now has 2 less startup frames, 3 inferior recovery frames on hit, 2 more recovery frames on miss or block, and 10 more frames of smasher vantage
- Skarlet – Rip Spatter instantly breaks armor and has 10 fewer recovery frames when armor is unsmooth
- Skarlet – Blood Spatter Amplify now has 3 less recovery frames on score and 2 more recovery frames along fille operating room cube
- Skarlet – Blood Spatter Amplify straight off breaks armor and has 15 less recovery frames when armor is broken
- Skarlet – Bloodport at present has 4 less inauguration frames
- Sonya – Adjusted the hit realm of Kounter Attack (Back Lick, Front Punch, Punt Punch, Back Punch)
- Sonya – Hellish Hook (Towards + Cover Punch) now has 5 more blockstun frames with increased block pushback
- Sonya – Boot Kamp (Towards + Front Kick) now breaks armour
- Sonya – Head victim realm adjusted while playing Tune Control
- Sonya – (Air) Ops Drop now has 13 less landing place recovery frames on girl
- Sonya – K.A.T. Fit (Summon K.A.T.) today has 27 startup frames (land from 32) and 3 less recovery frames on off
- Sonya – Straight .50 Kal (Summon K.A.T.) straight off has 24 inauguration frames (downwards from 32) and 9 less recovery frames
- Sonya – Mortar Strike down (Muster up K.A.T.) today has 3 inferior recovery frames
- Sonya – Blow up K.A.T. (Summon K.A.T.) now has 14 startup frames (down from 18) and 9 less retrieval frames
- Fill in-Zero – Adjusted the arrive at domain of Brutal Charge (Towards + Back Kick) and it now has 25 startup frames (cut down from 28) and when Unflawed Blocked has 10 less blockstun frames with remittent block pushback
- Sub-Zero – Brutal Kick out (Towards + Back Sound off) immediately breaks armour and can like a sho cause a Krushing Blow
- Sub-Zero – Frigid Surprise now does 80 damage (up from 60)
- Sub-Zero – Familiarized the hit region of Cool off (Black Blow)
- Shao Kahn– Fixed a visual issue with Shao Shimmy (Towards + Front Kick) when through with in flip posture
- Shao Kahn– You Leave Ne'er Come through (Towards + Front Bang, Back Kick) now has 5 inferior blockstun frames, can now be 2in1 off, and can no more be cancelled when Flawless Blocked
- Shao Louis Isadore Kahn– Adjusted the hit region of Last Breath (Towards + Forepart Kick, Back Kick, Front Punch + Front Sound off) which now hits as a discombobulate and has 7 inferior recovery frames on miss
- Shao Kahn– Dragon Pointy-toed (Aside + Front Kick) at present does 70 impairment (upfield from 50), 16 startup frames (down from 17), 1 more active frame, 7 less recovery frames on rack up, 9 to a lesser extent retrieval frames happening close u operating room miss, 5 more blockstun frames with accumulated block pushback, has a different hit reaction with reduced combo damage scaling
- Shao Louis Isadore Kahn– Kahn Kick (Towards + Back Kick) now does 90 terms (up from 70)
- Shao Kahn– Shoulder Charger Amplify Downfield has new visual personal effects and instantly has 18 inauguration frames (down from 22)
- Shao Kahn– Shoulder Charger Overdraw Low right away breaks armor, and when armor is broken IT recovers 11 frames faster with a different make reaction
- Shao Kahn– Fishgig Buck Amplify now has 7 less recovery frames on hit
- Shao Kahn– Head dupe realm adjusted while acting Scum Catch up which now has an adjusted stumble region and now breaks armour
- Shao Kahn– Head victim domain well-adjusted while acting Skewered and information technology now breaks armor
- Shao Kahn– Familiarised the hit region of Ground Shatter which forthwith has 2 more frames of hit advantage and does a different melody hit reaction
- Shao Kahn– Adjusted the hit region of Background Shatter Amplify
- Shao Kahn– Wrath Hammer when echolike no yearner counts towards the Krushing Blow requirement
- Shang Tsung – The hit reaction of Diffident Pain (Away + First Lick, Down + Back Punch) Krushing Blow nowadays leaves the opponent slightly nearer to Shang Tsung
- Shang Tsung – Spiritual Eruption (Away + Back Punch) is now +13 on smash (down from +16)
- Shang Tsung – Skull Collapse (Towards + Back Punch) is now +9 happening hit (up from +6)
- Shang Tsung – Shapeshifter (Towards + Back Punch, Back Quetch) is now +13 on hit (up from +5)
- Shang Tsung – Sternum Breakers (Fore Plain) is now +11 along hit (up from +8)
- Shang Tsung – Throat Kick (Back Gripe) is now +20 on hit (heavenward from +12)
- Shang Tsung – Morphing back into Shang Tsung after Soul Slip has finished now enables blocking in 3 frames (down from 7)
- Shang Tsung – Scatter Souls now has 25 startup frames (down from 29), 1 less recovery framework on hit and miss, 4 more recovery frames on block, and slightly belittled the time to charge to higher index levels
- Shang Tsung – Scatter Souls today breaks armor, and causes a different hit reaction when armour is discontinuous
- Shang dynasty Tsung – Scatter Souls at once retains charge level when cancelled
- Shang Tsung – level 2 & unwavering 3 of Spread Souls when Flawless Plugged now has 5 more blockstun frames with somewhat increased blockage pushback
- Shang Tsung – Level 4 of Scatter Souls when Flawless Blocked now has 15 more blockstun frames with increased block pushback
- Shang Tsung – Screaming Individual Cancel no longer enables autoblock and fanny only be done in one case per combo
- Shang Tsung – Fast a rare emerge while morphed where damage would not be increased for the last few frames of being morphed
- Shang Tsung – Fixed a extraordinary payof that could cause reliable attacks to not be possible for the opening few frames after the opponent has been hit by Soul Steal
- Shang Tsung – Shang Tsung can no longer stay on morphed equally Sindel for an extended time by repeatedly performing Dash ((Air) Regal Presence)
- Shang Tsung – Fixed issue allowing special cancels into Absorb Souls without Soul Well active
- Shang Tsung – Fixed issue with opponent's interactables machine-correcting when Soul Barter is performed at certain timing
- Shang dynasty Tsung – Fixed a rarefied issue that could cause Sorcery Rush, Slide, & Superkick to lose trades against certain attacks
- Shang Tsung – Fixed a visual issue which could cause clipping when Tele-Barb Amplified Krushing Blow is performed on Kollector
- Nightwolf – Helmsplitter (Back Punch, Support Punch, Front line Punch + Front Kick) now hits as a throw and has 17 inauguration frames (in the lead from 16)
- Nightwolf – Razor's Inch (Away + Front Kick, Back Kick, Advanced Punch + Front Kick) now has 5 many blockstun frames with increased block pushback
- Nightwolf – The off reaction of Deadly Talon (Front Kick, Front Punch, Back Punch) Krushing Brag now leaves the opponent slightly finisher to Nightwolf
- Nightwolf – Tomahawk Swing now breaks armor and has an flip Krushing Blow Condition: Breaks Armor
- Nightwolf – Attenuated the gravity of the polish off reaction to Ancestral Sunstruck
- Nightwolf – Spirit Tracks while Intent Of Hana chromatic is active now has 10 invulnerability frames (up from 4)
- Nightwolf – Spirit Tracks Blow up with Ancestral Hunter ability equipped now has 9 inauguration frames (down from 13)
- Nightwolf –Hana's Anger debuff no longer lingers on opponent after a Mercifulness has been performed
- Nightwolf – Fixed a rare military issue that could cause Rhinoceros Electric charge to miss trades against certain attacks
- Nightwolf – Fixed a rare issue which could cause Nightwolf's tomahawk to use an improper spiritedness during both Victory cinematics
- Terminator – Incapacitator now deals 50 damage (up from 30)
- Terminator – Head victim region well-balanced spell performing Infiltrator Toss
- Terminator – Gorilla gorilla Public press Slam now breaks armor
- Exterminator – Attempting to do Running Military personnel Cancel when not enough meter is available forthwith plays a sound
- Terminator – Cyber Rift and T.D.E. now checks for negative edge inputs when Release Check is set to Along
- Terminator – Fixed a rare issue with Endoskeleton not facing opposite when activating under certain circumstances
- Sindel – Head of hair Squeeze now breaks armor
- Sindel – (Flying) Crowned Hole no more persists during Geras' Reawakened resurrection
- Sindel – Attempting to do Maleficent March Cancel when not adequate meter is available straightaway plays a sound
- Sindel – Fixed a rare issue that could cause You Will Die (Front Punch, Strawma Bif), Banshie's Exclaim (Back Punch, Frontmost Kick, Endorse Kick), Scream, & Shriek to lose trades against certain attacks
- Joker – Kard Trick (Towards + Figurehead Punch) instantly does 30 hurt (down from 50)
- Joker – Ehh (Gage Punch) nowadays does 30 damage (down feather from 50)
- Joker – C C D D E G E C & C C D D E G E C Amplify in real time break armor and when armor is broken reclaim faster while causation a divergent collide with reaction
- Joker – Regressive a rare issue that could cause Getting Lit to lose trades against certain attacks
- Joker – Fixed a rare issue that could cause his Cane to play an irregular animation when he is defeated
- Jokester – Fixed a rare issuing with KAPOW using an unseemly animation when IT triggers a resurrection happening the opponent
- Turkey – Marionette Parry Expand, Corpse Trot, Corpse Trot Amplify, KAPOW, & KAPOW Amplify now have their damage reduced by Jacqui's Technical school-Domed stadium
- Joker – Full Swing (Jump + Support Punch) no longer hits overhead while allay rising
- Spawn – Straight Pain (Back Punch) now has 5 more blockstun frames with increased block pushback
- Engender – The King Of Hell (Towards + Back Punch, Front Kick) is in real time +7 on hit (upbound from -9)
- Spawn – The first hit of Charging Hellspawn Expand zero longer causes additional damage scaling
- Spawn – Slightly reduced the gravity along the shoot reaction to Up Hellhole Irons (Fatal Leetha Stance)
- Engender – Insurrection Cape (Knock down + Rearward Puncher) is no yearner invulnerable to high attacks during a few frames of its standing recovery
- Spawn – Fixed any rare visual issues with Breed's cape when atomic number 2 is the victim in some Fatal Blow cinematics
- Spawn – Fixed a visual yield with invisibility not working properly while inside some area of effect attacks
- Spawn – Fixed a uncommon issue which could induce visual obstruction during Spawn's fatalities on Prehistorical Years Arena
- Breed – Fixed a rare issue which could cause opponent performing a wall run interaction to use an improper liveliness while Spawn is acting Soul Shattering Warfare Cabaret Amplify
Source: https://www.gamerevolution.com/guides/646093-mortal-kombat-11-1-18-update-patch-notes-aftermath-stage-fatalities-friendships
Posted by: nalleyslarpon.blogspot.com

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